Body first, overlay second
Paint the base body layer before adding jackets, sleeves, hats, or raised details on the overlay layer. This keeps the skin readable even if a server, previewer, or player setting hides the outer layer.
MC Toolbox . Skin Editor
Tab through a dozen editors and you start noticing the same pattern: one has a decent color picker but no layers. Another has a UV map but no 3D preview. The ones with 3D are static - no animations, no sense of how the skin actually moves. And nearly all of them skip the small things that matter: a visible cursor when you hover over a pixel, a mirror brush that understands UV faces, keyboard shortcuts that don't require a tutorial.
MC Toolbox Skin Editor is the one we built for ourselves. It runs in the browser, saves locally, and ships with every feature we kept wishing others had - including a proper overlay layer system, per-face mirror mode, animated walk/run preview, right-click part copy/paste, and a live UV canvas that stays in sync with the 3D model at all times.
Editing Notes
The editor itself is above; this part is for the small workflow choices that usually decide whether a skin looks clean in game: where to paint, when to use overlay, and how to check edges before downloading.
Paint the base body layer before adding jackets, sleeves, hats, or raised details on the overlay layer. This keeps the skin readable even if a server, previewer, or player setting hides the outer layer.
Grid lines are best for checking eyes, sleeve edges, shoes, and seams between body parts. When you are choosing colors or shading larger areas, hide the guide so the skin colors do not look noisier than they really are.
Most mistakes happen at the edge between front, side, and back faces. Rotate the model after every few edits and check the seam before continuing.
Use overlay for details that should sit above the body, like hood edges, hair volume, jacket cuffs, pockets, or accessories. Do not put essential skin color only on overlay.
If something feels wrong, a Minecraft version is missing, the wording is confusing, or you have a better workflow idea, send it over. Real player feedback is how these tools get sharper.